LinuxPower: SDL making game development on Linux a reality [Sam Lantinga Q&A] | Linux Today

LinuxPower: SDL making game development on Linux a reality [Sam Lantinga Q&A]

Written By
Web Webster
Web Webster
Jun 17, 2000

“In our series of interviews targeting important projects in the
Linux community we have this time been lucky enough to get Sam
Lantinga creator of the SDL library and Lead Developer at Loki
Entertainment, to talk to us. Sam brings lot of interesting
insights, among other things he talks about how you can watch The
Matrix in ASCII art.”

Christian: What type of functions does SDL
currently give access too?

[Sam:] SDL gives low-level video framebuffer
access, input events from a variety of devices, 3D video with
OpenGL, stereo audio, and multi-threaded programming.”

Jeremy: Are there any companies other than
Loki that you know of using SDL in commercial products
at this
point and time?

[Sam:] Absolutely. The application which
started it all was Executor, by ARDI.
Executor is a macintosh
emulator that runs on Win32 and Linux. Other commercial
products include MpegTV, Hopkins F.B.I., the recently released Reel
Deal Slots, and the soon to be released Raptor.”

Complete
Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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