LinuxPR: Vicarious Visions Previews Terminus; First Game Developed on Linux | Linux Today

LinuxPR: Vicarious Visions Previews Terminus; First Game Developed on Linux

Written By
Web Webster
Web Webster
Feb 22, 2000

“Vicarious Visions, developer of games for Nintendo Game Boy
Color, N64, PSX, DreamCast, PC, and Mac, recently previewed at the
Linux World Expo a new single- and multiple-player game called
Terminus, believed to be the first commercial game developed on
Linux. Terminus is a persistent-world space combat simulation game
which – for the first time in any game on any platform – combines
the persistent world with a real-time economy and a dynamically
evolving storyline. Vicarious Visions plans to ship Terminus in
April, 2000.”

“Terminus was simultaneously built for Linux, PC, and Macintosh
platforms and is interoperable among operating systems. Terminus is
in one box with a single SKU – a first in the games industry. The
game supports GameSpy to locate Terminus servers on the net so
there are no subscription fees as with other persistent online
world games previously released.”

“‘We believe this game has more depth, scope, and action
that any game currently available on Linux,’
says Karthik
Bala, president of Vicarious Visions, who headed the three-year
development project. ‘Retailers carrying Linux games will be
pleased that the three-platform, three-disc box has a single SKU
which eases the demand for shelf space, and which allows online
retailers to reduce inventory and accelerate order
fulfillment.'”

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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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