Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can in Blender

Written By
Web Webster
Web Webster
Jan 15, 2010

[ Thanks to sanjay
for this link. ]

“In this article by Reynante Martinez, we’ll
cover everything from modeling a tin can from scratch, giving it
some basic shading, adding appropriate textures, finalizing the
lighting schemes for the scene to lastly compositing it for a
better feel.

“I wanted to encapsulate this article with the latest version of
Blender (being 2.5), I would not do so not until everyone gets
comfortable with it and who knows, on one of my proceeding
articles, we might delve more into an introduction of the new
version. But for now, let’s be courteous enough to use the
fully functional 2.49 version of Blender. If you don’t have
it right now, I suggest you head over to
http://www.blender.org/download/get-blender/ and grab your own
copy. And you also might want to have a copy of the latest GIMP
from http://www.gimp.org/downloads/.

“REQUIREMENTS:

“Skill level: Intermediate
Blender 2.49b (stable)
GIMP 2.6.8″


Complete Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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