O'Reilly Network: Preparing to Build an OpenGL Application | Linux Today

O’Reilly Network: Preparing to Build an OpenGL Application

Written By
Web Webster
Web Webster
Jun 24, 2000

“When it comes to writing games, we spend hours artificially
creating images that take our brain and eyes only a few
milliseconds to process. We rely on advanced hardware components
such as powerful video cards and their software counterparts to
create these magical illusions.”

If you’ve been wondering how to build OpenGL applications
on the Linux platform, then take a close look at this article and
its companion piece, “OpenGL Rendering and Drawing.” I’ll walk you
through the basic steps and put you on the path to creating your
own OpenGL games and applications.

“In order to make 3D application developers’ lives easier, SGI
developed the OpenGL API, which was built on their earlier work
with IrixGL. OpenGL presents a uniform user/client interface to the
wide range of commercial hardware that the 3D application might
encounter and will provide emulation via software for those
requested features not supported in the hardware.”


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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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