If Valve wants to woo gamers — a super-powered, open-source-inspired, ultra-reasonably-priced Steam Box or no — it’ll need a stable of developers developing games natively for Linux, or at the very least, with cross-platform support. It’ll need to throw its full weight behind SteamOS, just as Sony and Microsoft and Nintendo do behind their respective operating environments and SDKs. If Valve wants SteamOS — and by proxy, Linux — to be the future of gaming in the living room, it’ll have to do more than pay lip service, or piggyback off other platforms vis-a-vis streaming workarounds.
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