“Freeciv is a turn based strategy game designed after the
Civilization games from Microprose. Originally started in 1995,
Freeciv can currently play a clone of Civilization or Civilization
II. The current stable version includes “an AI which gives most
people a run for their money.” Extensive network support allows
players to negotiate peace with long time friends or internet
strangers. Additionally players can easily design their own
customized settings.”
“Open source generally starts as a solution to a developer’s
problems or wants. The reasoning behind structures tend to exists
only in the creator’s mind or the code comments. As a project gains
critical mass, explaining such matters becomes more and more time
consuming. Freeciv includes a hacking guide to help new
developers.“
“Additionally there are several other files of interest to
hackers. The README.AI describes some of the problems and ideas for
the computer players. The design of Freeciv allows for extensive
game modification through the use of rulesets, described in
README.rulesets. For artists, the README.graphics explains some of
the aspects of creating new tilesets. Looking for something to do?
The TODO list provides an excellent starting point or perhaps check
the Freeciv web site for the roadmap of the next release.”