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ChicksHardware.com: Interview with Indrema

[ Thanks to Navid
Behzadi
for this link. ]

“Indrema made a big splash into the Linux community when they
announced the Indrema L600, a console based on the Linux OS. Since
then, Indrema has been releasing information about the console and
its capabilities. The L600 also includes a next generation NVIDIA
GPU. This should insure that the gaming performance of this board
will be revolutionary for an Entertainment System.”

“[Q:] Who are Indrema?

[A:] Indrema Entertainment Systems designs,
markets and sells consumer electronics and Open Source system
software for digital home entertainment. We believe that operating
system software must evolve in an Open Source manner, where
application software may remain proprietary. Currently, Indrema is
developing a new distribution of the Linux operating system
specifically designed for TV and HDTV applications. Indrema
consumer electronics products will offer digital audio, video,
Internet, and next-generation 3D gaming features for the Open
Source platform.”

“[Q:] Indrema is the first to announce a
console based on an Open Source Operating System, Linux in this
case. Why do you think the competition hasn’t realised that
Open Source is superior and cheaper?

[A:] Perhaps it’s just too scary a thought
to give up so much of the operating system to the development
community. For us it seems like a logical move
; after all, the
talent of an entire industry of developers and experts is more
powerful than the innovative potential of one company. Software
development is getting much more organized. Before robust operating
systems, software development was very fragmented and kludgy. A
standardized OS improved this, but only as fast as the OS developer
could keep up with application demands. Open source development is
the next step in this evolution. It moves the OS and common
software components into the public domain where the development
community can participate in OS improvements. This removes a major
bottleneck inherent in proprietary legacy platforms. The speed of
tomorrow’s game development will not tolerate such a bottleneck;
the system must be open.”


Complete Story

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