A very interesting use of open source in action here from the incredibly smart team over at Collabora who teamed up with Microsoft engineers to get OpenGL and OpenCL via DirectX. Why is this interesting? Well, they’re doing it by using the open source Mesa drivers. It’s pretty darn clever, and shows just how far translation layers are being used industry-wide. Once this is all implemented, it means that any device that supports DirectX 12 would also work with (and actually be compliant) with OpenGL 3.3 and OpenCL 1.2.